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(+1)

This game feels like pure luck. The only player input is deciding whether to brew or scrap, but even that has an element of chance to it.

It could be much more fun if there were choices to be made, like if you could pick which treasure you get after a room. If I'm a Trickster, I need attack speed to stack my slow as fast as possible, so I shouldn't be forced to get a Chainmail that slows my attacks.

I agree, the current version was quickly designed and developed during a 72 hours jam so it does have its flaws. I'm working on a newer version with much more player agency to make the game more engaging and less about pure luck.