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to sum up I think the main point is to survive for long enough (def + spirit), and get as many items as possible before fighting. Crafting should be the main point, but if the crafted items do not make significantly better items than having many ingredients, then it's kinda pointless to craft.

I don't think the Sell function at Merchants is working

good game! I finished with a lot of Bracelets. Probably not all fusions are worth it (such as Emerald Wrist)

So you need to open chests to get stronger. But the 2nd chest is a brawn mimic that is 100% unbeatable and killed me. That felt fair and balanced.

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Not every 2nd chest is a mimic, they are rather rare. And you can easily spot mimics from regular chests: their colors are different (regular chests are light blue, mimics are yellow). 

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Guess I just got destroyed by RNG then. Maybe put in some kind of safeguard so mimics don't spawn quite that close to your start location? Hard to know the tell when it's literally your second chest, and generally not the most fun new player experience to have unbeatable enemies spawn right next to your starting location.

Edit: Gave it another shot, no random mimic this time. But after I killed a random skeleton, instead of putting me back into the game world. It put me instantly into a fight with the Orc Warchief, which then upgraded all enemies and made me instantly lose the next fight to freaking 28/28 treants. Was that a bug or was the Chieftain just randomly hiding in the shadows behind that skeleton, and just jumped me as soon as we beat the skeleton? Either way, not a great experience.

It's very easy to tell what's a mimic and what's a regular treasure chest (and mimics can't move, so you can simply ignore them). This is a rather "classic" roguelike game, with a traditional exploration phase, so both learning and difficulty are rather common and needed in the genre. And the Chieftain was not a bug: as shown in the game, there's a "threat bar" that gets charged by defeating enemies, and when it's full it starts a strong boss fight.

The whole game project is meant to be a roguelike with some difficulty, I tried my best to tag with the correct tags and genres in order to clearly state the game's genre. Some games are supposed to be very simple, like idle/casual games, some others are meant to be harder.