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FragMiner - DEMO
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Devlog
Demo Update - v0.7 Multiple consecutive run buttons, more gold from prestige 1
May 20, 2026
by
starea
I’m adding a much-needed feature: multiple consecutive runs! Instead of having to go back and forth from the mine to the base camp, you can now choose to do 2 or 3 mine runs before heading back to t...
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Road to Launch #1: The Crystal Depths
May 02, 2026
by
starea
1
I am starting this Road to Launch mini-devlog series to showcase what lies beyond the FragMiner demo. After the first prestige level, the Sulphuric Mines, players have the option to dig deeper into Pr...
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FragMiner - v0.6 Demo Update: Translations, Special Bombs, Hazards, QoL and more!
April 14, 2026
by
starea
Hey everyone! I’ve been hard at work over the past few days refining FragMiner . This update brings much-needed Quality of Life (QoL) features, balance changes, and a complete rework of how Special...
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FragMiner is now on Steam + playable demo!
April 08, 2026
by
starea
1
The FragMiner demo is officially live on Steam! This version includes the core skill tree, the first two stages, and the prestige system. While I plan to update the itch.io version from time to time,...
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FragMiner - v0.4: Hazards, Salvaging Bombs, Video+Accessibility settings and more
March 31, 2026
by
starea
This patch heavily focusses on adding some quality of life features, more settings, the "hazard" system and some fixes: "Hazards" are destroyable objects, unlocked by a skill tree node on the right si...
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FragMiner - v0.3: Prestige is here! New content ahead (or below?)
March 29, 2026
by
starea
Been working hard these past hours to implement some more progression via a prestige system! What does it mean? Once you feel done with the entry stage, you can choose to delve deeper in the biome, ad...
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FragMiner - v0.2 version - Audio Settings, UI updates, some balance changes and more
March 27, 2026
by
starea
The game has been out for less than 24 hours but I already have plenty of feedback to implement some updates and (much needed) fixes! Here's the full changelog: added a settings icon in the bottom rig...
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