Goblins Can Conquer! - v0.2 update
Goblins Can Conquer! » Devlog
With this new version I've added both new features and polished some part of the game:
- I've added a new goblin building, the Barracks: a strong building that adds a goblin recruit to your horde every 3 turns;

- Reworked the basic building, the Goblin Hut, to give a goblin commoner every 5 turns instead of the 1% EXP bonus;
- Reworked the UI for the building system;

- Added a "Danger" mechanic to enhance the game loop: after the first 20 turns, and then every 10 turns, the remaining unconquered lands scale up in difficulty (from +1, common, to +5, very rare), in order to keep the overall game difficulty and rewards in check;
- Many smaller UI tweaks such as the floating combat text;
- Various balance adjustments;
You can play the latest version of the game here https://starea.itch.io/goblins-can-conquer
Next I'll be working on adding more perks/skill points, adding a simple treasure system to the harder areas (Safehouse and Hideout areas will be more rewarding) and honing the scaling/balance even more.
Files
Goblins Can Conquer! - v0.2 Play in browser
10 days ago
Goblins Can Conquer!
Incremental autobattler roguelike. Build your base, master the skill tree, and overrun the map with your army.
| Status | Prototype |
| Author | starea |
| Genre | Strategy |
| Tags | 2D, Auto Battler, base-building, Fantasy, Godot, Incremental, Pixel Art, Roguelike, Singleplayer |
| Languages | English |
More posts
- Goblins Can Conquer! v0.1 - First Demo Released!14 days ago

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