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Goblins Can Conquer!

Goblins Can Conquer!

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Devlog

  • Goblins Can Conquer! - v0.4 update
    January 19, 2026 by starea
    1
    I've been working on the game for a while now to finalize all the systems and mechanics I had planned, such as meta-progression (the "War Camp"), customizable building loadouts, and much more. Here is... Continue reading
  • Goblins Can Conquer! - v0.3 update
    December 19, 2025 by starea
    First off, thanks to everyone who has tried the game! The feedback has been truly helpful. This update features a major rework of the difficulty and scaling system. The game is easier at the beginning... Continue reading
  • Goblins Can Conquer! - v0.2 update
    December 09, 2025 by starea
    With this new version I've added both new features and polished some part of the game: I've added a new goblin building, the Barracks: a strong building that adds a goblin recruit to your horde every... Continue reading
  • Goblins Can Conquer! v0.1 - First Demo Released!
    December 05, 2025 by starea#demo
    I am excited to release the first playable demo of Goblins Can Conquer! This project is a chaotic mix of incremental gameplay, autobattler combat, and roguelike progression/elements. You command a phy... Continue reading
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Updated 14 days ago