Goblins Can Conquer! is an incremental autobattler roguelite. Command a growing horde of goblins, build your base, master the skill tree, and unleash spells. Gather gold, recruit goblins, and conquer the map!


GAME FEATURES


  • Physics-Based Combat: While it is an autobattler, the fight itself is decided in pinball-esque fashion! Watch your team bounce around, unleash their skills, and embrace the chaos.



  • Map Exploration: Move through a grid of diverse areas. Be careful of high-danger zones like the Humans' Safehouse!

  • Incremental Growth: Use the Skill Tree to empower your goblins (and yourself) with game-changing passive perks.


  • Magic Cards: Assist your goblins directly with powerful spells. Burn, stun, bleed, and slow your enemies to turn the tide of battle.


  • Goblin Team: Your horde grows by 1 goblin every time you win a fight. You might get lucky and acquire rare units, or even find the Legendary Goblin Pyromancer!


CONTROLS

The entire game is played with the mouse.


ABOUT THE VERSION

v0.4 - https://starea.itch.io/goblins-can-conquer/devlog/1321507/goblins-can-conquer-v0...

For tips and guidance follow the in-game tutorial.


CREDITS

Sound effects by floraphonic from Pixabay.

Fight Music by E Minor by ManuelGraf.

Updated 7 days ago
StatusPrototype
PlatformsHTML5
Rating
Rated 3.3 out of 5 stars
(6 total ratings)
Authorstarea
GenreStrategy
Made withGodot
Tags2D, Auto Battler, base-building, Fantasy, Godot, Incremental, Pixel Art, Roguelike, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

A little gameplay, a little critique, and a couple of bugs ;)

https://youtu.be/Dcgyi5KyQKw

(+1)

Lots of helpful feedback from the video, thank you so much! 

Now it gets too hard too fast... And the perks were kinda hardcore nerfed.  Enemies outscale us FAST! (luck also seems to overflow into nothing too)

(+1)

No info about goblin hut creating a goblin. Verry hard early game, never got even close to wining. Didn't enjoy it tbh. When i tried to do stuff different goblins bugged outside of the map. But there is potential - idea is fun, but biting concreate isn't.

(+1)

I'm making the game overall much easier in the next update, especially the early game so players have some time to learn the basics, by reworking the difficulty/scaling system. Also yeah I forgot to update the goblin hut's tooltip x_x Thanks for playing!

Hilarious when 100+ goblins produces the most evil enemy, LAG!

(+1)

Great concept, fun to play. just needs some balancing 

Beat the game. With that being said, there is no way you're even remotely beating it with intended methods.

(+1)

Cute game. Enjoyable. Balancing the difficulty scaling in the current design might be hard though. As it is, you will lose early if you make a mistake or have bad luck, but once the horde hits critical mass, it's a curb stomp. The entire scaling mechanic needs to be different if you want to avoid that.

Yea I need to redo the balancing since it's clearly off :p Thanks!

(3 edits) (+1)

I like the aesthetic and direction of the game, but I have no idea how to get stronger. I don't know if I'm missing a mechanic, but regardless of perks and buildings, I keep dying really early on.

Went from Peaceful -> Easy (lvl 2) -> Peaceful and died on the 4th (lvl 2) Easy tile.


Would love to try this again, once the difficulty is balanced better


You can beat a hard tile if it's lvl 2 adjacent to you - that should give you a boost for a little while, but ultimately can only be beaten with exploits

When I first played I was missing buildings. But those aren't really that useful that fast. I wonder if there's some problem that makes the game harder on certain systems? I'm using Firefox on Windows 10.

If you can get a few tiles and afford enough gold to build the building that gives you more gold, you could try building some buildings and then stalling for a while and hoping you get stronger faster than they do.

Milestone perks (40% health, 40 flat damage) helped most, but eventually they are just stronger than you can ever be
Difficulty scaling sounds like a very strange bug

(2 edits)

The game is still a prototype, so not fully done, but the main idea behind the game is that everytime you play a match, even if you lose, you gain resources based on the score, and use them in your "Camp" (work in progress) to unlock more stuff that helps, bit by bit, your goblins. That would be the meta progress for this roguelite project. 


Also, more perks and new goblins will make the game even easier: right now the skill tree is not complete and there are just a few goblins. I've designed a few that stun and tank the human soldiers, but aren't in the game yet (they help a lot). Sorry if the game is still a bit unfair! 

(+1)

This game either needs a grace period, or enemies need to not increase in strength every turn. Since the map is randomly generated every time, if you get a bad map, the enemies are going to be stronger than you by the time you reach them. And since you start with 10 gold and 1 perk, there's nothing you can do to be stronger than them.

You get gold, perk points and goblins with each victory, and buildings give more resources as well. You should be able to get stronger than enemies rather quickly unless you go for the safehouses from the very beginning (they are meant to be hard)

(+1)

Could spend 10 minutes debunking this but will simply say - No, they will bend you over, you are a helpless duckling in a cruel and vicious world
You may be able to clear more tiles, but never all

Have you actually finished it yourself to be saying this? Presuming no

I've beaten it twice, and the first time I was quite a bit of the way through before even discovering the mechanic of making buildings. I'm wondering if there's some problem where the game runs differently on different systems, so we're facing radically different difficulties.

I would have to assume so because I don't believe that would be possible against what I faced, but I also haven't heard of difficulty scaling (of all things) being different across different systems (Windows 11, Chrome, to be clear)

I'd start losing goblins by about the third battle, of course they don't respawn so losing more than 1 per battle means you're weaker than how you went into the fight.
Even with full perks, pyromancers, 30 odd barracks and high level spells - fights quickly became completely one sided (for them) and unwinnable in the traditional sense

There's a building that can spawn more goblins. Spam that and you can easily replace your losses.

(+1)

Cool!

(+1)

Hey friend, I was trying out the game. It's really fun! I'll play it some more later (. ͡• ᴗ ͡•.)

Thank you so much!